Alice




 * -|Chat=

First meeting

Stranger

Spouse
 * Take care, don't overwork yourself.
 * Let's head out and have some fun!
 * I'm so glad you're in my life!


 * -|Gift=


 * -|Spar=


 * {| class="wikitable" style="width: 500px; text-align:center;"

!colspan="7"| Spar Level: 2 ! Match !! RP Effect !! RP Effect !! Rewards !! Possible Dialogue
 * 1st || +1 RP || +1 RP || - || "Haha, that was super fun! You are pretty good!"
 * 2nd || +1 RP || -1 RP || - || "Humph, go home and practice more."
 * 3rd || -1 RP || 0 RP || - || "That was awful."
 * }
 * 3rd || -1 RP || 0 RP || - || "That was awful."
 * }
 * }


 * -|RPS=


 * -|Invitation=


 * -|Dates=


 * {| class="wikitable" style="width: 500px"

! scope="col" style="width: 35%;" | Date Event ! scope="col" style="width: 65%;" | Dialogue
 * When the date officially starts:
 * "It's good to get away from work now and again." "It's good to see you. Where do you want to go?"  "I'm so glad we decided to do this."  "I've been a little stressed lately. Let's unwind and have fun!"  "Portia is so beautiful, I always love seeing more of it."
 * If you're late or miss the date (the player doesn't arrive within the agreed upon time window):
 * "You should stick to your commitments." "I waited for you and you didn't turn up. How rude."
 * If you give up (the player ends the date without using all available action points):
 * Happy:
 * "I should be getting back to the shop. Thank you for a wonderful time." "This was so much fun. Thank you."  "Let's do this again sometime."
 * If you give up (the player ends the date without using all available action points):
 * Happy:
 * "I should be getting back to the shop. Thank you for a wonderful time." "This was so much fun. Thank you."  "Let's do this again sometime."

Unhappy:
 * "Goodbye. I'll see you around." "I need to be getting back to the shop."  "It's a shame you have to rush off."


 * If you use all available action points, which ends the date:
 * Happy:
 * "I should be getting back to the shop. Thank you for a wonderful time." "This was so much fun. Thank you."  "Let's do this again sometime."
 * "I should be getting back to the shop. Thank you for a wonderful time." "This was so much fun. Thank you."  "Let's do this again sometime."

Unhappy:
 * "Goodbye. I'll see you around." "I need to be getting back to the shop."  "Well, I appreciate the effort."


 * Time Out (the NPC needs to go home for the night):
 * Happy:
 * "I should be getting back to the shop. Thank you for a wonderful time." "This was so much fun. Thank you."  "Let's do this again sometime."
 * "I should be getting back to the shop. Thank you for a wonderful time." "This was so much fun. Thank you."  "Let's do this again sometime."

Unhappy:
 * "Goodbye. I'll see you around." "I need to be getting back to the shop."  "Well, I appreciate the effort."


 * Failed Date (the NPC leaves because their Mood dropped too low):
 * "Was this some sort of joke to you?" "Thank you for wasting my time."  "I'm too busy with the shop to waste time like this."
 * Jealous (TBD):
 * Play Date:
 * "What? Oh. I see how it is."
 * Play Date:
 * "What? Oh. I see how it is."

Romantic Date:
 * "Is this what I think it is...? I don't like two-timers! I'm leaving."


 * Interrupted (TBD):
 * "I need to take care of something straight away - I've gotta go, see you!" "Sorry, but something has just come up. Let's hang out again soon?"
 * }
 * }


 * -|Dine=


 * -|Interact=


 * -|Photo=


 * -|Ride=


 * -|Trade=

Speaking Lines
TBDline